![]() For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The wood of a club or quarterstaff you are holding is imbued with nature's power. To fix this, I want to add the standard cantrip damage scaling to shillelagh (addendum in italics): However, shillelagh lacks the standard damage scaling that other cantrips have, so its usefulness drops off significantly even at 5th level, and by 11th level when other damage cantrips are dealing 3dX damage, shillelagh starts to feel like a wasted cantrip selection. It provides magical bludgeoning damage and allows the druid to apply their wisdom modifier to melee attacks. I certainly wouldn't be "that DM" either getting in the way of Shillelagh, I'm just pointing out that if all you do on your turn is hold the club, you aren't sufficiently accessing the other two material components that the spell requires, there's some kind of weird hand jive required.Shillelagh is a solid Tier 1 cantrip option for druids. Which is why I'd hope that a DM would accept a wooden Quarterstaff as a Wooden Staff (or, let you cast the spell on your Wooden Staff as if it were a Quarterstaff), so that there's only one object to interact with during the casting. but the fact that the club didn't come out of the pouch is potentially a mechanical stumbling block, because it means you're interacting with at least two objects ( club, component pouch) even if we disregard individual material components as individual object interactions.įar easier to just use a focus. I mean, yeah, probably, spell component pouches seem like they need to break the usual free object interaction rules if they're to function. I'm not even certain that you can start with the club sheathed, grab something out of your pouch (mistletoe), grab something out of your pouch (shamrock), and draw your club. The issue is, if you're starting your turn with your Club in your hand, I wouldn't normally expect that you'd be able to sheathe the club, grab something out of your pouch (mistletoe), grab something out of your pouch (shamrock), and draw your club again. I do agree that the same hand can do the somatic as is used to hold a material component, access a material component pouch, or hold a spell focus. And if they aren't, I'd challenge them to describe what they think a Druid casting Shillelagh is really supposed to look like, because a Druid walking around carrying two very physically similar but mechanically different big sticks all the time isn't what I think most reasonable people would imagine :) It isn't clear whether its intended that you can handle material components one at a time individually ("I hold my Shield in my left hand, and with my right I grab a sprig of mistletoe and use it, then a shamrock leaf and use it, then finally I draw my club as the final part of casting Shillelagh!"), or if they all have to be in hand (or, replaced by a spell focus or material pouch) at once.īut, there's no problem with just holding a Wooden Staff, so long as your DM is willing to treat the Wooden Staff as an ehanceable Club or Quarterstaff, or with just holding a wooden Quarterstaff, so long as your DM is willing to treat the Quarterstaff as a spell focus Wooden Staff. The problem with just holding a non-focus Club and casting Shillelagh while your other hand holds a Shield is that the material component s are "a club or quarterstaff" AND "mistletoe" AND "a shamrock leaf." Holding a club would only give you one of three required material components, and leave you no free hand to access your component pouch, spell focus, or raw materials to satisfy the other two. It doesn’t matter if it’s the druid’s focus or not. The wood club or staff is the material component. It's just weird to up them since basically what you are doing is just making a strong class stronger. The cantrip is already balanced for a D6/8 versatile die and the same goes with the D4 for PAM. Why you woulkd give them such a huge bonus without any reason. If you need an explanation for why they would lose it if they multiclassed, I would call it a benefit from nature that is withdrawn if a druid isn’t completely devoted to being a druid. It would only become overpowered for characters with extra attack in my view. If a player wants to be a melee druid because that’s the character concept they have and feel that the only way to do it was multiclassing but didn’t want to multiclass, I would give them that option. Why would I do that or why would I make them lose it by multiclassing?Ī single class druid wouldn’t have extra attack. But I would house rule that a druid who is not multiclassed would get 1d10 for versatile damage and maybe even 1d6 for the PAM bonus attack damage. Monstrous Compendium Vol 3: Minecraft CreaturesĪlso, the versatile damage remains 1d8.
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